SHOWCASE
This is a selction of some of the projects I have worked on
Ni’ah: Trials of the past (Student game) 2026
Role: Sound designer/Technical sound designer
Created then implemented original sound design using UE5 blueprints and FMOD
https://ikrajeena.itch.io/niah-trials-of-the-past

The Lift man (GMTK Game Jam 2026)
Role: Sound designer/Technical sound designer
Created and implemented original sound design using Unity C# and FMOD
https://sabexdev.itch.io/the-liftman (plays in browser)
The Train Now Ariving (Max Patch) 2025
Midi Sequencer using on live data from the Transport for London API. Based on the train number, procedurally generates a Sequence using multiple MIDI channels to control different instruments (in a reaper session) and then uses the time till the train arrives to control MIDI velocity and speed and sends using Midi CC.
Made in Cycling 74's MAX and JS for a 3rd year university module.
The End is Never. (JUCE VST Plugin) 2025
Multiple delay taps with each being assigned their own Time, Pan and Volume. This allows the creation of interesting patterns and textures.
Made in C++ using the JUCE framework for my Audio programing module at Howest.
// (2026 ) I am currently in the process of refactoring this project to make it cleaner and more modular so I can use it in an upcoming Synth Plugin I am making
Lost in Orange (Student short film) 2025
Role: Sound designer
Shrooms (Student short film) 2024
Role: Sound design and Music composer
Complete replacement of on-set sound with original sound design and foley and music.
// The creature sound design on this one was especially fun to do